Bikkuriman World
ビックリマンワールド1987Bikkuriman World
ビックリマンワールドA launch title porting Wonder Boy in Monster Land with Bikkuriman characters.
Bikkuriman World is a PC Engine port of the arcade game Wonder Boy in Monster Land. Hudson Soft released it in Japan on 30 October 1987. Its characters come from the Bikkuriman anime, a Japanese TV series of the late 1980s.
| RELEASED IN JAPAN | 30 October 1987 |
|---|---|
| PUBLISHER | Hudson Soft |
| ARCADE ORIGINAL | Wonder Boy in Monster Land, by Westone, 1987 |
| PLAYERS | One |
| LAUNCH LINE-UP | Alongside Shanghai |
You move through side-scrolling stages, fight monsters and buy equipment in shops. Each stage runs on a timer, and running out costs you a life. Hearts and large hearts restore the timer, and so do hourglasses found along the way.
The game ends when the life bar runs out. The mechanics stay almost unchanged from the arcade game. The hero, the stage bosses and the shopkeepers all have new graphics.
The hero, Head Rococo, is sent by the god Super Zeus to slay an ancient enemy called Jura. The story was changed from the arcade version to suit the anime license.
Hudson obtained the program from Westone. The PC Engine version came out only two months after the arcade release. The new characters were needed because Hudson did not hold the Wonder Boy license.
Sega ported the original to the Master System in 1988, as Super Wonder Boy: Monster World in Japan. The PC Engine port stays close enough to the arcade original that its strategies still work. A 2004 mobile game later adapted the design with other characters.
It was one of the console's two launch titles in Japan, alongside Shanghai. It showed that an arcade game could be rebuilt for new hardware in a few months.
- Stage clear works per stage, not as one continuous run.
- Several weapons were renamed, and the dialogue was changed.
- The hero's graphics were redrawn, so the character no longer looks like the arcade sprite.
World-of-Longplays on YouTube